![]() ![]() ![]() This might be due to the guide being a year old and a little outdated, though I'm not sure. Now, there were one or two lines of text that were different in the guide to how they appeared in the psx config file on my system. The Reddit guide explains how to change a couple of lines in the psx emulators.cfg so that the emulator behaves more predictably, and in this case, it solved my problem! Check the link here: It seems that when you install pcsx-rearmed onto your Pi, it doesn't seem to look in the right place for some necessary files by default. However, I did find a Reddit post (link below) from about a year ago by someone who was having their own (different) issues with getting the emulator to work. As I mentioned in my original post, there's surprisingly little written online about using pcsx-rearmed with a Pi Zero so information was pretty hard to find. Kite's SD image is pretty essential tbh, especially as I'm not adept enough to make my own tweaks to the original image.Īnyway, here's the solution I found. I'm pretty sure the Gameboy buttons wouldn't work either, and there's a bunch of other features optimised for use with Kite's board. Zeroboy, I did try the standard Retropie SD image with my Gameboy Zero just to see what would happen but unfortunately, it wouldn't boot up at all! Or at least, the screen doesn't display anything. ![]() I have found a solution! I'll share in just a second. Could there be one or two lines of code that might help? If anyone has any recommendations, or if you'd like to try this for yourself and see what you find, I'd really appreciate it! I've tried tweaking the video mode and framebuffer res for the emulator but haven't seen any difference so far, and I haven't had any luck. Maybe this emulator just doesn't work with a DPI screen. Maybe the Pi's looking for a HDMI connection that isn't there. Since completing the Gameboy build, I am now using Kite's most-up to-date variant of the Retropie SD image (SAIO 20170401-1) and the Pi is now connected to a 320-240 LCD screen through the SAIO board itself. For the working version, I had used a Retropie 4.2 SD card image taken from the official webpage, then the Pi was connected to a computer monitor via HDMI. ![]() I suspect it may be something to do with the display settings that seem to be causing it to crash, though I may be wrong. I've been trying all sorts of things to get this emulator working again as it did before but so far, no luck. At this point, the whole system is unresponsive, not even to the safe shutdown switch. Instead of booting up and running the chosen game, it displays a few screens of blue vertical lines before turning to a shade of green. HOWEVER, since completing my Gameboy Zero build using Kite's superb SAIO board, I am no longer able to run pcsx-rearmed on my Pi-Zero. (And despite the many online discussions about how to optimise lr-pcsx-rearmed for Pi Zero, hardly anyone seems to mention using pcsx-rearmed instead.) I don't know what it is about it being a standalone, non-libretro emulator, but from my own experience, it appears to be the superior PSX emulator on Raspberry Pi Zero. Note - I'm talking about pcsx-rearmed, which is available from the "optional packages" menu within Retropie Setup, and NOT lr-pcsx-rearmed which is the default PSX emulator that comes ready installed with Retropie. But after much blood, sweat and tears, I can confirm that the optional PCSX-Rearmed emulator does indeed appear to work well. Not that I imagine Sony is going to make it easy to replace it with later versions or more optimized builds.Back when I first received my Raspberry Pi Zero, I racked my brains for hours trying to get it to run Playstation games without poor framerate and crackly sound. Having said that, listing the specific version and the build options would at least hypothetical be enough to recreate what's included. It also helps because even if you made no changes, not having a specific version means users don't really know what's being ran. * AFAIK, it's not enough to simply point at the homepage of a project (which makes sense): you're responsible for distributing the source code you used, not someone else. So long as Sony abides by the GPLv2 and releases the source code in some fashion*, I'm happy. I'd say it's more luck on Sony's part that PCSX is GPLv2 vs something else given a lot of emulators around the time were originally non-commercial open source or proprietary precisely because they foresaw companies who made games for a system using their hard work without any sort of compensation. Retro-Bit and others have used snes9x, genesis plus gx, and older versions of mame which have decidedly non-commercial licenses. ![]()
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