![]() ![]() Ice Ogres) spawn way more of that monster type than you are required to kill. A monster that is healing automatically wakes up.Ħ) Quests for group monsters (c.f. ![]() ![]() I should say, it only works on healthy monsters. I keep tweaking this, but I definitely don't have the right balance yet. :) Honestly don't expect this to change anytime soon or at all, but I slept an Ice Ogre and it awakened on the next turn, despite my Superb stealth (kobold brigand). But clearing out things like creeping coin pits or orc pits can yield an amazing amount of gold in the early part of the game.ĥ) Sleep Monster is useless. less than what a single ego weapon would sell for at the weaponsmith.ĭefinitely not intentional. My level-22 character has a whopping 3200 gold, i.e. And then sometimes it works properly, and I'm afraid I don't know what fixes it.ģ) If you squelch items that have pseudo'd as QT port I am working on.Ĥ) Dunno if this is intentional or not, but a no-selling game is vastly disadvantaged compared to a selling game at least in the early game, as there are tons of ego weapons available that would sell for thousands of AU. So basically all you can see is your kill count and the first few words of the description. ![]() It looks like whatever code handles taunting doesn't check to see if the ghost is in LOS?Ģ) If you dedicate a term window to showing monster memory, the memory is sometimes shown on a single line that extends off the end of the term, instead of flowing into a paragraph as you'd expect. Well, I say "encountered", but it was shouting taunts at me long before either of us actually saw the other. I'm playing this now (via the OSX port), and have noticed a few issues:ġ) I encountered a player ghost on a level. Misc code cleanup found by "Runningaway".īugfix (Moria): Composite bows were not working properly.īugfix: Fix swap weapons with the roguelike keysetīugfix(Moria): Fix height and weight rangess for all Moria races.īugfix(Moria): Fix shortened names for Orcs ad Orc Warriorsīugfix(Moria): Rangers could not read or cast from the mage spellset.īugfix(Moria): Create food spell was broken.īugfix(Moria): Equipment activations for were not working.īugfix(Moria): Cloaks of protection had the resist shards flag (no shard attacks in Moria).īugfix(Moria): Elves resisted light and half-orcs resisted darkness (neither attack exists in Moria)īugfix(Moria): 10 Monsters who should have had the "teleport player to monster" spell had the "teleport monster to player" spell.īugfix: The spit acid attack and last attack description was occasionally mixed up (found by "Runningaway")īugfix: Several defective break statements allowed the monsters to learning about player resisistance to sound and chaos a little too quickly.īugfix(Moria): The themes themed chests were not being calcualted correctly (found by "Runningaway").īugfix: Uniques marked for a guild quest could still be placed outside of the quest level, potentially causing game crashes. (Moria) Use words to show the players speed ("fast", "slow") rather than numbers (+1, -1) The final NPPAngband 7.1.0 and NPPMoria 7.1.0 have been released. ![]()
0 Comments
Leave a Reply. |